Quentin Delvaux – Level designer
Training
2022: End of training internship at Vigo Universal
10 week intership during which I took care of the level design on the game ThorVR
This training allowed me to deepen my knowledge in the field of video game development, to work in a group on a project, to exploit in practice what I have learned and especially: to be able to touch closely the profession that I am passionate about.
2015- 2020: Higher Education Institution of the Province of Liège
Diploma of bachelor's degree in multimedia writing with distinction
More information on my dissertation here
2014 – 2016: Student in tourism in Sainte-Marie Institute of Huy
Graduated with distinction
This formation allowed me to develop my knowledge in English and also to teach me two new languages: Dutch and Spanish. I also did an intership in a travel agency called «Bulles Voyages».
2009 - 2014: Student in the Royal Athenaeum of Huy
Experience
2022: Training-integration plan at Vigo Universal
2022: End of training internship at Vigo Universal
Level design of the game Smurfs VR Adventure, ThorVR, Metro Zombie and a serious game about vertigo.
10 week intership during which I took care of the level design on the game ThorVR
2020 (10 weeks): 3D internship at the museum of archeology and religious art of Amay
2019 (7 weeks): Programming internship at the museum of archeology and religious art of Amay
Making of a 3D animation representing the evolution of the collegiate church of Amay throughout centuries.
Making of a website for the museum of archeology and religious art. http://amayarcheomusee.be/
2012 -2015: Student job
Student job in a grocery store: store shelf managing, store checkout.
My work (a few of my projects) :
1955 Chevrolet Bel Air (2021)
Post apocalyptic scenery (2021)
VR App about vertigo (2022)
The Smurfs VR Adventure (under development)
Thor’s Wrath: The Hammer Unleashed (under development)